The blog of game developer and designer Jason P. Kaplan.

You can expect to be compensated fairly for your hard work. You should be passionate about what you do for a living, but you should never let anyone try to shame you into believing that you must sacrifice fair compensation for a job that you love.

Undead Labs

From their jobs page, believe it or not. Worth following that link in the quote as well and reading about their policies… very inspiring.

You mean the generation that paid three times as much for college to enter a job market with triple the unemployment isn’t interested in purchasing the assets of the generation who just blew an enormous housing bubble and kept it from popping through quantitative easing and out-and-out federal support? Curious.

— Comment by Eric Garland from The Cheapest Generation: Why Millennials arent’ buying cars or houses, and what that means for the economy (via bear-in-a-foxhole)

(Source: bostonreview)

Life Hacking

Or: How to Make Every Day a Little Bit Better.

I was going to settle into a night of playing video games when a TEDx talk that a friend of mine did popped into my Twitter feed.  After watching it, my brain took me back to this morning when I had read an interesting article on things you should do right now.  I have been collecting some ideas for the past half year or so on simple things one can do to improve their life.  Though there are people more dedicated than I on sharing this information, I would love to contribute what I can.  So instead of diving headfirst into entertainment tonight I thought I would share some of these things in the hopes that they might help someone.

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Sloan has not only participated in the many amazing, globe-spanning, nano-shrinking changes in computer tech over the past four decades, he has stayed current with the changes - and kept himself gainfully employed - by taking full responsibility for his own career and professional development.

Talking to John Sloan made it clear that long-term survival in the tech industry was about much more than just mastering a specific set of skills. Instead, it’s all about taking personal responsibility for learning and adapting over the years and decades.

Brian S. Hall on John Sloan, How To Thrive In The Tech Industry For Decades

TOJam: Haters Gonna Eight

This weekend is #TOJam the 8th, a.k.a. Haters Gonna Eight.  This is only my second TOJam, the first being the 6th, a.k.a. Sixy Times where I made Pirattitude with droqen.  I enjoyed making a 4P party game last time, and with a theme to match (“Uncooperative”) I decided to make something similar.  Actually, I made what is basically a mod to Pirattitude, stripped of a lot of the complexity and introducing some other systems like knock-back and a goal location.

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You Get Out What You Put In

Last night I attended @IGDAToronto’s panel on edumacation, on whether or not formal schooling is the path to successful game… stuff.  Panelists talked about game art, game development, and game design pretty indiscriminately, but it seemed “design” got the largest focus because it is the least concrete of the three. It was an interesting debate, but it was clearly five different panelists with two or three sets of opinions and two specific agendas. Debate almost devolved into the realm of pure semantics, but that (blessedly) went nowhere; we have all been down that road and I think the panelists knew that would not really help the audience.  I listened through the panel, agreeing and disagreeing, and decided to compose my thoughts here.

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We can’t see the future. We just… at every juncture we’ve tried to make the decision that was least bad.

— Jerry Holkins of Penny Arcade (via maxistentialist)

Basically you just need to wake up every morning and tell yourself [that] you’re not good enough. If you can’t do that, have someone pay you to tell you that.

Jonathan Remedios on improving at game development.

Hunting Down the Digital Me

One day, the internet will simplify and I will have one login for everything.  Or so I would hope.  As it is, I just use the same username across all services.  Some services I have stopped using, and where possible, I delete my account there.  Often times it is not possible to remove my account completely.  So I am trying to collect all actually useful/relevant profile pages I have in one place.  Some of them are more relevant than others.  Here they are.  I may pretty this page up later.  If you can think of something I missed, let me know!

Why I Am Finally On Steam

Today I signed up for Steam.  Those of you who know me may recall that I was pretty anti-Steam for some time.  This was largely because I was against any form of DRM.  Now, “Steam is DRM” is not a fully accurate statement, but the loss of service equaling loss of purchases fear is somewhat valid.  I have been asked why the switch; well, let me clarify.

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Finishing Things and Feeling Good

A big huzzah; for the first time since January, I no longer have a game-related side project looming overhead!

January was Global Game Jam, which came just after finishing off the Game Prototype Challenge website and back-end. I worked with Jon Remedios (as well as art from Dan Cox and Miguel Oses and audio from Robby Duguay and Ryan Roth) on a game called Scarecity.  For months, that hung over head, but Jon and I finally sat down and finished the demo (barring title screen, which Jon said he would finish up).  But by that time, I had my #GPCv16 game “Tunnel” hanging over head, needing a high score screen, and then #GPCv17 came along…

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Boo to Nuslu

My #Nuslu experiment did not work.

Well, it worked, technically. I am alive, and for two and a half days I was not hungry as I consumed a slurry of nutrients containing my daily needed vitamins, minerals, and macronutrients.  There were, however, some unexpected side effects.  Be warned, I will be talking about biological processes here so if that grosses you out turn back now.

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Freedom From Food

Today I begin my own take on Rob Rhinehart’s Soylent experiment.  I agree in principle with what he is doing, and find feeding an inconvenience (especially when it comes to the attempt to consume specific and exact macronutrients as is often the case in people attempting to maximize gain in the gym) but found some of his [initial] numbers pretty far off (in a recent post, he actually updated some numbers, which falls almost exactly in line with my own “corrections”).  After a lot of research and a lot of internet shopping, I am ready to start.

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